Good Children Say Grace

Absurd Psychological Horror built in Unreal Engine

Official Trailer
Announcement Trailer

Featuring Japanese Voice Talent
through Scarlet Moon

Scarlet Moon
Kaori Shimizu
Kaori Shimizu
Voice
Serial Experiments Lain
Nami Nakagawa
Nami Nakagawa
Vocalist
Demon Slayer, NieR
Norihiko Hibino
Norihiko Hibino
Voice Direction
Metal Gear Solid

Set in 1980s Eastern Europe,
through Manga-inspired storytelling.

Stanley Parable meets Pathologic.

Primary visual inspiration: Goodnight Punpun

Gameplay 1
Gameplay 2
Gameplay 3
Dialogue and movement based branching narrative.
First-person, 2.5D, and cinematic PoV.
Family horror. Famine. Possession.
Dark humor and romance.


Family

Toxic family dynamics.

Dissociation from reality.

Romance

Romance that makes your heart race.

By tearing it apart, and putting it back together.

Choices

Meaningful choices, built for replayability.

Unique relationships and world states.


Beyond the Single Player Experience

Good Children Say Grace is built in Unreal Engine 5.7 with MetaHumans, and we are applying for an Epic MegaGrant to support both the continued development of the game and a second research track: bringing psychological horror with branching narrative mechanics to UEFN.

Horror on UEFN is jumpscare hallways and zombie waves. Nobody has tried putting a real story in there. We want to be the ones who do, and we want to document how branching mechanics and high-fidelity storytelling translate to the platform.

The studio is built around a central IP that moves across media. The game on Steam is the first expression. UEFN islands may be next.


Wishlist on Steam


Built from a small island in Canada
for Japan, and the World.

Denis Morozov
Developer & Designer
Narrative Lead
(Does Public Stuff)
Milha Vek
Traumatically Humorous
Writer and Author
(Very Anonymous)

If this game connected with you in any way.